The Beginner's Guide to Figma: Design Your First Screen
Frames, components, auto-layout and prototyping — everything you need to go from blank canvas to a polished mockup.
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UI, UX and visual craft — learn to make things that look and feel great.
10 articles
Frames, components, auto-layout and prototyping — everything you need to go from blank canvas to a polished mockup.
The three rules that make any palette look intentional — without a design degree.
Generative AI can produce a decent-looking screen in seconds. It still can't do the part of design that actually matters most. Here's the honest split.
Most design systems start strong and quietly rot within a year. Here's what actually keeps one alive as a team grows.
Good UX isn't about following trends — it's a small set of durable principles that show up in almost every well-designed product.
Typography is doing more work in your designs than color or layout, and most of the rules that matter are simple once someone actually explains them.
Most design feedback is either too vague to act on or too personal to hear well. Here's how experienced teams actually run critique.
Mobile-first isn't a trend from a decade ago — it's still the right default constraint for most products, for reasons that haven't gone away.
Dark mode is more than inverting your colors. Done carelessly, it actively hurts readability and accessibility — here's the checklist that avoids that.
Hiring managers spend minutes, not hours, on a portfolio review. Here's how to make those minutes count without needing ten flawless case studies.